Time Travelers Update
December 19th, 2007 by
root
I mentioned in my last post that I’ve been leading a raid on Karazhan called Time Travelers. We’ve been raiding together for a few months now and have started to progress past Kara. We’ve downed every boss in the instance with the exception of Nightbane, and there’s not too much interest in working to down him. We’re currently taking a break from raiding for the holidays but when we return, we’re looking to move on to greener pastures. We’ve got several ideas on the table, all of them include starting up a 25-man raid.
Idea #1
We raid as much of Kara as possible on Sunday night, most likely get up through Prince and down either Netherspite or Illhoof. Monday night, we would add 15 members to our drunken stupor and head into Gruul’s lair with the ultimate goal being downing Gruul, moving on to Magtheridon and cleaning up our Kara run afterward.
Idea #2
We drop Kara altogether and swap it for Zul’Aman. ZA gets raided on Sunday night and Monday is Gruul/Mag looking forward to Void Reaver.
Ideas #3+
Any combination of ideas #1 and #2.
Now, since these ideas all include some sort of 25-man raiding, I’ve got a bit of work to do. I’ve never lead a raid bigger than a 10-man (including pre-tbc) but I have been through Gruul and Mag and set foot into TK (VR and Solarian) and SSC (Hydross, Lurker, Morogrim) so I’ve experienced TBC 25-mans and have a little bit of an idea what to expect.
I’ve been thinking about class makeup the last couple of days and here’s what I’d like to bring:
Tanks
2 Feral Druids — Furikuri + 1
2 Warriors (Prot and either Arms or Fury) — Arar + 1
Melee DPS
3 Rogues
Ranged DPS
2 Hunters — Beermonster, Cemex
3 Mages — Amaging + 2
2 Warlocks — Geblah + 1
1 Druid (Balance) — Rootette
2 Priests (Shadow)
Healers
2 Druids (Resto) — Maral + 2
2 Paladins (Holy) — Arf + 1
2 Priests (Holy) — Rhynoe + 1
1 Shaman (Resto)
The list includes the current Time Travelers and where they should fit into the new runs. The only change might be that Arf would be a Ret Pally instead of a Holy Pally, but that’s something that will need to be worked out.
I don’t need anything from Mulgar, Gruul or Magtheridon, but I’m happy to lead a raid into the dungeons to help get some people geared up. Would I want to also lead SSC/TK raids? I don’t know. It depends on how Time Traveler’s first foray into 25-man raiding works out.
That’s all I’ve got for now. Post again soon.
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ogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.